Miraculous Menus
Lucid has been public for almost half a week, so I think it's high time for an update!
In this release, I've revamped the UI and control scheme. The controls are now obviously not, in any way, exactly the control scheme from Saving Princess (shout-out, but of course, no affiliation). But, hey, after seeing it there, I remembered it's a pretty-standard layout for indie retro games. Furthermore, menus are now navigable with those same controls, as if you were playing with a controller on the NES, SNES, or GeNESis. Mouse input for menus is also still available, and I'm quite pleased with myself for the way I got those 2 systems working in tandem under the hood!
If you were a fan of the old control scheme, fret not! The option to select from multiple control schemes is coming soon, including controllers! However, I can't promise a fully-customizable control scheme will be forthcoming, as that's not quite a plug-and-play feature in the Construct 2 engine.
LUCID
A dreamlike mini-Metroidvania
Status | Prototype |
Author | CalebBennetts |
Genre | Platformer |
Tags | Metroidvania, Minimalist, Pixel Art |
More posts
- Incredible InputsNov 05, 2021
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